locked and loaded

Locked & Loaded™: A Thrilling Game of Luck, Male Chastity and Erotic Submission

by | May 1, 2025 | 0 comments

Locked & Loaded™ is a dice-based game designed for couples exploring male chastity and female-led dynamics. The game introduces an element of randomness, turning the decision of lock-up duration into an exciting, playful challenge. By rolling the dice, the submissive partner determines how long he will remain locked, shifting the decision-making power away from the keyholder—yet reinforcing her ultimate authority.

A thrilling, chance-based chastity game where the roll of the dice determines how long he stays locked up under her control. With three levels of play—Beginner, Medium, and Pro—this game keeps things unpredictable, just the way she likes it.

  • The keyholder (Dominant) holds the key and controls the game.
  • The locked one (Submissive) rolls the dice, sealing his fate.
  • Choose your level:
    • Beginner: Roll 1 die (1-6 days locked)
    • Medium: Roll 2 dice (2-12 days locked)
    • Pro: Roll 3 dice (3-18 days locked)
  1. The locked one rolls the dice, and the result determines how many days he remains in chastity.
  2. The keyholder may introduce Modifiers (optional twists) to shake things up:
    • Mercy Roll: Once per game, he can roll again, but the new result is final.
    • Double or Nothing: If he rolls doubles, she may double the total or halve it at her discretion.
    • Locked & Loaded™ Bonus: If he rolls the maximum possible number, he gets a "reward" at the end—but only if he follows all of her rules during the lock period.
  3. The locked one must obey all chastity-related rules set by the keyholder until the days expire.

There is no "winning" for him—only obedience and endurance. The keyholder wins every time.

Male chastity is a practice centered around control, discipline, and devotion. However, one of the psychological hurdles many women face in a female-led relationship is the guilt or hesitation that comes with enforcing extended lockups. This game eliminates that emotional burden by making the duration a matter of chance. She isn’t the one deciding—fate is. Yet, she still holds all the power to influence the experience through teasing, modifiers, and rewards.…

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